Feather 'n' Flame: Phonic Home: Difference between revisions

Tag: Reverted
Tag: Manual revert
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The album was composed using the Windows version of PT2-clone, a ProTracker 2 clone written in C by Olav Sørensen (@8bitbubsy)<ref>https://16-bits.org/pt2.php</ref>, after following YouTube tutorials on ProTracker created by wasp / PACiF!C^Powerline<ref>https://youtube.com/playlist?list=PLVoRT-Mqwas9gvmCRtOusCQSKNQNf6lTc</ref>, due to this software being period-accurate to games released for the Atari Jaguar in the 1990s that also had their music composed on a Commodore Amiga using ProTracker.
The album was composed using the Windows version of PT2-clone, a ProTracker 2 clone written in C by Olav Sørensen (@8bitbubsy)<ref>https://16-bits.org/pt2.php</ref>, after following YouTube tutorials on ProTracker created by wasp / PACiF!C^Powerline<ref>https://youtube.com/playlist?list=PLVoRT-Mqwas9gvmCRtOusCQSKNQNf6lTc</ref>, due to this software being period-accurate to games released for the Atari Jaguar in the 1990s that also had their music composed on a Commodore Amiga using ProTracker.


It also relied on the separate tracker software OpenMPT, as it was quicker to load samples, loop them, and edit certain notes using that program. A small set of 31 samples was used throughout the entire soundtrack, and each song only has 4 channels due to software and hardware limitations of both the Jaguar and the tracker software. The selection of 31 orchestral samples came from the VSCO library.
It also relied on the separate tracker software OpenMPT, as it was quicker to load samples, loop them, and edit certain notes using that program. A small set of 31 samples was used throughout the entire soundtrack, and each song only has 4 channels due to software and hardware limitations of both the Jaguar and the tracker software.


== Production ==
== Production ==