Feather 'n' Flame: Phonic Home: Difference between revisions
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The album was composed using the Windows version of PT2-clone, a ProTracker 2 clone written in C by Olav Sørensen (@8bitbubsy)<ref>https://16-bits.org/pt2.php</ref>, after following YouTube tutorials on ProTracker created by wasp / PACiF!C^Powerline<ref>https://youtube.com/playlist?list=PLVoRT-Mqwas9gvmCRtOusCQSKNQNf6lTc</ref>, due to this software being period-accurate to games released for the Atari Jaguar in the 1990s that also had their music composed on a Commodore Amiga using ProTracker. | The album was composed using the Windows version of PT2-clone, a ProTracker 2 clone written in C by Olav Sørensen (@8bitbubsy)<ref>https://16-bits.org/pt2.php</ref>, after following YouTube tutorials on ProTracker created by wasp / PACiF!C^Powerline<ref>https://youtube.com/playlist?list=PLVoRT-Mqwas9gvmCRtOusCQSKNQNf6lTc</ref>, due to this software being period-accurate to games released for the Atari Jaguar in the 1990s that also had their music composed on a Commodore Amiga using ProTracker. | ||
It also relied on the separate tracker software OpenMPT, as it was quicker to load samples, loop them, and edit certain notes using that program. A small set of 31 samples was used throughout the entire soundtrack, and each song only has 4 channels due to software and hardware limitations of both the Jaguar and the tracker software. | It also relied on the separate tracker software OpenMPT, as it was quicker to load samples, loop them, and edit certain notes using that program. A small set of 31 samples was used throughout the entire soundtrack, and each song only has 4 channels due to software and hardware limitations of both the Jaguar and the tracker software. The selection of 31 orchestral samples came from the VSCO library. | ||
== Production == | == Production == | ||