F.F.: The Harpy & Dragon: Difference between revisions
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== Gameplay == | == Gameplay == | ||
''F.F.: The Harpy & Dragon'' is a nonogram-puzzle solving game. Players must use numbers depicted on a grid to determine which sections to fill and not fill in. When the black-and-white puzzle is completed, players are rewarded with their completed puzzle, now in colour, | ''F.F.: The Harpy & Dragon'' is a nonogram-puzzle solving game. Players must use numbers depicted on a grid to logically determine which sections to fill and not fill in. When the black-and-white puzzle is completed, players are rewarded with their completed puzzle, now in colour, and must figure out where the character, object or background element depicted in the puzzle then fits into a larger artwork mural in order to fill in the blanks. | ||
All the blank spaces of these larger, full | All the blank spaces of these larger, full artwork "boss" murals must be filled before moving onto the next chapter or "act". Each completed puzzle and mural also provides a new bit of lore text. When the completed puzzles/murals and their associated artworks and texts are viewed in sequential order, they provide a story that canonically ties into the the [[Flye 'n' Frie (franchise)|''Flye 'n' Frie]] franchise. | ||
=== List of puzzles === | |||
There are 12 "easy/medium" puzzles and one "boss" mural puzzle per act, for a total of 156 puzzles. | |||
The 12 "easy/medium" puzzles for each act are: | |||
* '''Act 1''': Map Corner, Flip Phone, Wind Chime, Satchel, Ladder, Scouts Flag, Lantern, Flight Practice Ring, Lookout Tower, Tea Set, First Aid Kit, Shard of ??? | |||
* '''Act 2''': Headlamp, Rope with Grappling Hook, Cave Stalactites, Bell, Warning Sign, Gloves, Pedestal, Broken Glass, Footprints, Magnifying Glass, A Dragon in Silhouette, Glowing Vent | |||
* '''Act 3''': French Horn, Raincoat, Sandbags, Gold [[Styver]], Silver [[Gravepine]], Bronze [[Frosteyl]], Danger Level Panels, Bandages, Metal Gang Jeep (side), Scared Frie, Lantern (the Leader), Glowing Crack | |||
* '''Act 4''': Treasure Chest, Microscope, Draped Cloth, Quill & Ink, Desk Lamp, Old Scroll, Open Book, Envelopes and Stamps, Bookshelf, Anti-Dragon Propaganda, Wall Hooks, Bust of King [[Falkon]] | |||
* '''Act 5''': Whistle, Level Ruler, Plank of Wood, Anchor, Wind Sock, Mountain Range, Stone Marker, Metal Gang Jeep (back), No Fly Zone Sign, Taped-Off Bridge Entryway, Water Bottle, Smoke | |||
* '''Act 6''': A Galactic Mink?, Hibiscus, Bear Trap, Salmon Jumping Up Rapids, Fishing Rod, Handheld Radio, Braille Sign, Tent, Campfire, Metal Gang Mask, Wooden Elevator, Gust of Wind | |||
* '''Act 7''': Receptacle in Distance, Sundial, Shield, Toolbox, Wrench, Keyholes, Camera, Stronger Glowing Vent, Respirator Mask, Anchor, Go No Further Sign, Metal Gang Silhouette | |||
* '''Act 8''': Energy Generator Wheel, Tuning Fork, Receptacle Up Close, Column of Lava, Broken Lantern, Crumbling Rock Wall, Shard Slot, Mini Tornados, Fire Breath, Styver Stabbing, Gravepine Grabbing, Frosteyl Fighting | |||
* '''Act 9''': Shard in Receptacle, Vents Weakening, Bright Light, Clipboard, Metal Gang Scared, Helia, Shard Replica, Instant Photo Print 1, Obsidian Gift, Cave Entrance, Broom, Thumbs Up | |||
* '''Act 10''': The Moon, Springs, Flashlight, Cityscape, Fired Arrow, Starry Sky, Bicycle with Flag, Bicycle Bell, Grassy Flower Patch, Spotlight, Scout Camp Ahead Sign | |||
* '''Act 11''': Obsidian Wind Chime, Locked Safe, Handshake, Tool Belt, Battery Charger, Camcorder, Bridge Planks, Community Banner, Crowd in Silhouette, Flye's Backpack, Mask Wall, Sunrise | |||
* '''Act 12''': GPS Device, Flye Leaving, Watchtower Bell, Keys on Hook, Lantern, The Metal Gang, Frie Waving, Flye's Camera Gift, Instant Photo Print 2, Volcano in Distance, Ink Proposing to Biscuit, The End | |||
== Plot == | == Plot == | ||
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=== Story === | === Story === | ||
The story told through the nonogram puzzles, in 12 chapters, | The story told through the nonogram puzzles, in 12 chapters, resembles that of The Hero's Journey trope. Each chapter (or "act") focuses on one of the 12 stages as defined by Christopher Vogler in 2007. | ||
==== Act 1: Ordinary World ==== | ==== Act 1: Ordinary World ==== | ||
| Line 79: | Line 98: | ||
==== Flye ==== | ==== Flye ==== | ||
==== The Metal Gang ==== | |||
A [[Styver]], [[Gravepine]], and [[Frosteyl]] dressed in gold, silver, and bronze respectively. | |||
Each smarter than the average member of their species, they've teamed up to collect and sell shiny objects. | |||
== Development == | == Development == | ||
| Line 106: | Line 131: | ||
It contains 20 electronic Commodore Amiga demoscene-like music tracks and jingles, due to this being time period accurate to other games which were released for the Atari Jaguar, with the music that loops in-game fading out, or otherwise containing special endings just for the soundtrack. | It contains 20 electronic Commodore Amiga demoscene-like music tracks and jingles, due to this being time period accurate to other games which were released for the Atari Jaguar, with the music that loops in-game fading out, or otherwise containing special endings just for the soundtrack. | ||
It includes a song which is still inside the ROM of the game, but goes unused in-game. The music was created using a clone of the Amiga's ProTracker 2 software for Windows, called PT2-clone. | It includes a song which is still inside the ROM of the game, but goes unused in-game. The music was created using OpenMPT, and a clone of the Amiga's ProTracker 2 software for Windows, called PT2-clone. Each song was made from a selection of instrument samples found on Amiga SoundTracker sample disks from the 1980s and 1990s. | ||
Some of the tracks reference other Neon and the Argie Bees songs like "[[Accordio Nyah]]", "[[Really Neat!]]", and the [[Flye 'n' Frie (franchise)|''Flye 'n' Frie'']] franchise theme song "[[Flying Free (song)|Flying Free]]". | Some of the tracks reference other Neon and the Argie Bees songs like "[[Accordio Nyah]]", "[[Really Neat!]]", and the [[Flye 'n' Frie (franchise)|''Flye 'n' Frie'']] franchise theme song "[[Flying Free (song)|Flying Free]]". | ||
Latest revision as of 03:47, 19 September 2025
| Flye 'n' Frie in... F.F.: The Harpy & Dragon | |
|---|---|
The game's "box art" | |
| Developer(s) | Studio RGB-Newt |
| Publisher(s) | The Fishal Project |
| Director(s) | Darien Brice Dickinson |
| Producer(s) | Jordyn-Rae Morrison |
| Designer(s) | Darien Brice Dickinson |
| Programmer(s) | Darien Brice Dickinson |
| Artist(s) | Darien Brice Dickinson |
| Writer(s) | Darien Brice Dickinson |
| Composer(s) | Darien Brice Dickinson |
| Series | Flye 'n' Frie: Retro Remains Series |
| Engine |
|
| Platform(s) | Atari Jaguar |
| Release |
|
| Genre(s) | Puzzle |
| Mode(s) | Single-player |
Flye 'n' Frie in... F.F.: The Harpy & Dragon (or simply F.F.: The Harpy & Dragon) is an upcoming puzzle video game, developed by Studio RGB-Newt and published by The Fishal Project, for the Atari Jaguar, a "64-bit" home video game console released in 1993, which was discontinued in 1996. Whilst marketed as a 64-bit console, in reality, the Jaguar only had two 32-bit processors, named "Tom" and "Jerry", and approx. only 50 games were released during the console's lifespan.
The game is the first out of 8 titles in the "Retro Remains Series" of Flye 'n' Frie games for retro consoles and systems, all eight of which will be bundled together in the Flye 'n' Frie: Classic Collection for PC, and are otherwise released as separate Atari Jaguar ROM files that are playable in emulators or on real Atari Jaguar (or compatible) hardware through physical optical media.
The game was originally in development for the Atari 2600, then later for the Atari 7800, until moving to Atari's final console for technical reasons, and to still have a release on a classic Atari system. Likewise, the title of the game is a reference to the infamous Atari 2600 game "E.T. the Extra-Terrestrial", a tie-in to the movie of the same name, which contributed to the video game crash of 1983.
The working title of the game, as seen in the titles of tracks on the soundtrack, is Project F.F. NONOGRAM.
Gameplay
F.F.: The Harpy & Dragon is a nonogram-puzzle solving game. Players must use numbers depicted on a grid to logically determine which sections to fill and not fill in. When the black-and-white puzzle is completed, players are rewarded with their completed puzzle, now in colour, and must figure out where the character, object or background element depicted in the puzzle then fits into a larger artwork mural in order to fill in the blanks.
All the blank spaces of these larger, full artwork "boss" murals must be filled before moving onto the next chapter or "act". Each completed puzzle and mural also provides a new bit of lore text. When the completed puzzles/murals and their associated artworks and texts are viewed in sequential order, they provide a story that canonically ties into the the Flye 'n' Frie franchise.
List of puzzles
There are 12 "easy/medium" puzzles and one "boss" mural puzzle per act, for a total of 156 puzzles.
The 12 "easy/medium" puzzles for each act are:
- Act 1: Map Corner, Flip Phone, Wind Chime, Satchel, Ladder, Scouts Flag, Lantern, Flight Practice Ring, Lookout Tower, Tea Set, First Aid Kit, Shard of ???
- Act 2: Headlamp, Rope with Grappling Hook, Cave Stalactites, Bell, Warning Sign, Gloves, Pedestal, Broken Glass, Footprints, Magnifying Glass, A Dragon in Silhouette, Glowing Vent
- Act 3: French Horn, Raincoat, Sandbags, Gold Styver, Silver Gravepine, Bronze Frosteyl, Danger Level Panels, Bandages, Metal Gang Jeep (side), Scared Frie, Lantern (the Leader), Glowing Crack
- Act 4: Treasure Chest, Microscope, Draped Cloth, Quill & Ink, Desk Lamp, Old Scroll, Open Book, Envelopes and Stamps, Bookshelf, Anti-Dragon Propaganda, Wall Hooks, Bust of King Falkon
- Act 5: Whistle, Level Ruler, Plank of Wood, Anchor, Wind Sock, Mountain Range, Stone Marker, Metal Gang Jeep (back), No Fly Zone Sign, Taped-Off Bridge Entryway, Water Bottle, Smoke
- Act 6: A Galactic Mink?, Hibiscus, Bear Trap, Salmon Jumping Up Rapids, Fishing Rod, Handheld Radio, Braille Sign, Tent, Campfire, Metal Gang Mask, Wooden Elevator, Gust of Wind
- Act 7: Receptacle in Distance, Sundial, Shield, Toolbox, Wrench, Keyholes, Camera, Stronger Glowing Vent, Respirator Mask, Anchor, Go No Further Sign, Metal Gang Silhouette
- Act 8: Energy Generator Wheel, Tuning Fork, Receptacle Up Close, Column of Lava, Broken Lantern, Crumbling Rock Wall, Shard Slot, Mini Tornados, Fire Breath, Styver Stabbing, Gravepine Grabbing, Frosteyl Fighting
- Act 9: Shard in Receptacle, Vents Weakening, Bright Light, Clipboard, Metal Gang Scared, Helia, Shard Replica, Instant Photo Print 1, Obsidian Gift, Cave Entrance, Broom, Thumbs Up
- Act 10: The Moon, Springs, Flashlight, Cityscape, Fired Arrow, Starry Sky, Bicycle with Flag, Bicycle Bell, Grassy Flower Patch, Spotlight, Scout Camp Ahead Sign
- Act 11: Obsidian Wind Chime, Locked Safe, Handshake, Tool Belt, Battery Charger, Camcorder, Bridge Planks, Community Banner, Crowd in Silhouette, Flye's Backpack, Mask Wall, Sunrise
- Act 12: GPS Device, Flye Leaving, Watchtower Bell, Keys on Hook, Lantern, The Metal Gang, Frie Waving, Flye's Camera Gift, Instant Photo Print 2, Volcano in Distance, Ink Proposing to Biscuit, The End
Plot
Story
The story told through the nonogram puzzles, in 12 chapters, resembles that of The Hero's Journey trope. Each chapter (or "act") focuses on one of the 12 stages as defined by Christopher Vogler in 2007.
Act 1: Ordinary World
Act 2: Call to Adventure
Act 3: Refusal of the Call
Act 4: Meeting with the Mentor
Act 5: Crossing the First Threshold
Act 6: Tests, Allies, and Enemies
Act 7: Approach to the Inmost Cave
Act 8: The Ordeal
Act 9: Reward
Act 10: The Road Back
Act 11: The Resurrection
Act 12: Return with the Elixir
Setting
The story of F.F.: The Harpy & Dragon takes place on Alternate Earth F, like most games in the Flye 'n' Frie franchise. The game starts on the canonical fictional timeline date of November 28, 2009, where Flye is 17 and blinded for the entirety of the game due to an accident (unable to see Frie), and Frie is 15 and still a member of the Topaktan Scouts.
Characters
Frie
Flye
The Metal Gang
A Styver, Gravepine, and Frosteyl dressed in gold, silver, and bronze respectively.
Each smarter than the average member of their species, they've teamed up to collect and sell shiny objects.
Development
Concept
The game was set to be developed for the Atari 2600, then later the Atari 7800, but due to technical hardware limitations, such as those preventing display of complex colour graphics, and the fact that only one button is available on the 2600's standard CX40 joystick, development was moved from the Atari 2600 to the Atari 7800 in March 2024, then from the Atari 7800 to the Atari Jaguar in July 2025.
Design
Marketing
Release
Reception
Legacy
Soundtrack
A soundtrack of the game by Neon and the Argie Bees is set to be released before the game itself.
It contains 20 electronic Commodore Amiga demoscene-like music tracks and jingles, due to this being time period accurate to other games which were released for the Atari Jaguar, with the music that loops in-game fading out, or otherwise containing special endings just for the soundtrack.
It includes a song which is still inside the ROM of the game, but goes unused in-game. The music was created using OpenMPT, and a clone of the Amiga's ProTracker 2 software for Windows, called PT2-clone. Each song was made from a selection of instrument samples found on Amiga SoundTracker sample disks from the 1980s and 1990s.
Some of the tracks reference other Neon and the Argie Bees songs like "Accordio Nyah", "Really Neat!", and the Flye 'n' Frie franchise theme song "Flying Free".