Pepper Lily's Bunnyhop

From WikipediNyah
Pepper Lily's Bunnyhop:
A Flye 'n' Frie Game
File:BoxArt PepperLilysBHop.png
The game's box art
Developer(s)Studio RGB-Newt
Publisher(s)The Fishal Project
Director(s)Darien Brice Dickinson
Producer(s)Jordyn-Rae Morrison
Designer(s)Darien Brice Dickinson
Programmer(s)Darien Brice Dickinson
Artist(s)Darien Brice Dickinson
Writer(s)Darien Brice Dickinson
Composer(s)Darien Brice Dickinson
SeriesFlye 'n' Frie
EngineUnreal Engine 5
Platform(s)TBA
Release
  • WW: TBA
Genre(s)
  • Action
  • Arcade
  • Puzzle-platform
Mode(s)Single-player, Multiplayer

Pepper Lily's Bunnyhop: A Flye 'n' Frie Game (or simply Pepper Lily's Bunnyhop) is an upcoming action/arcade puzzle-platform video game, developed by Studio RGB-Newt and published by The Fishal Project.

It is inspired by the "bhop"-prefixed maps (and their associated "Bunny Hop" gamemode) made for Source engine games such as Garry's Mod and Counter-Strike: Global Offensive.

Gameplay

The player is tasked with reaching the end goal of the level by jumping from platform-to-platform. Platforms are separated by gaps of similar size to the platforms, and these gaps either lead to an endless pit or some sort of hazard. As soon as the player starts falling into a gap though, they are instantly teleported back to their last checkpoint, which are set safe points in the level, activated upon reaching them.

To reach the goal as fast as possible and set a high score, players should utilize strafe-jumping techniques to gain speed and practically fly through the level, but this is not mandatory. Puzzles will also hinder the player's progress, but power-ups are also provided to help the player finish the level.

There are average times set for each of the levels, and if the player beats a level faster than these, the player will earn achievements and rewards. Additionally, best times and replays are shown on a worldwide leaderboard.

Similar to games such as Marble It Up!, Easter eggs and other collectible secrets are also placed in hidden or hard-to-reach locations.

Plot

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Setting

Characters

Development

Concept

Design

Marketing

Release

Reception

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