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=== Setting ===
=== Setting ===


The game is considered a spin-off title which is not canonical to the ''[[Flye 'n' Frie (franchise)|Flye 'n' Frie]]'' franchise as a whole.
The game is considered a spin-off title which is semi-canonical to the ''[[Flye 'n' Frie (franchise)|Flye 'n' Frie]]'' franchise as a whole, as it has no set date and is only barely mentioned in passing within other games or titles.


=== Characters ===
=== Characters ===

Revision as of 14:39, 2 March 2026

Jump'n Frie
File:Icon Jump'nFrie.png
The game's app icon for Android
Developer(s)Studio RGB-Newt
Publisher(s)The Fishal Project
Director(s)Darien Brice Dickinson
Producer(s)Jordyn-Rae Morrison
Designer(s)Darien Brice Dickinson
Programmer(s)Darien Brice Dickinson
Artist(s)Darien Brice Dickinson
Writer(s)Darien Brice Dickinson
Composer(s)Darien Brice Dickinson
SeriesFlye 'n' Frie
EngineGodot Engine (gdscript)
Platform(s)
  • Android
Release
  • WW: TBA
Genre(s)Platform
Mode(s)Single-player

Jump'n Frie is an upcoming platform video game for mobile devices powered by the Android operating system, developed by Studio RGB-Newt and published by The Fishal Project. It is the first mobile game developed by NeonWabbit, and the first NeonWabbit project release to use the Godot game engine.

The project's production code is NW-G24JNF00, and its working title is Project WinWithoutWings.

Gameplay

Core mechanics

Movement and jumping

Screen-scrolling behaviour

Game end conditions

Platforms and environments

Timer and scoring systems

Powerups and Enemies

Difficulty scaling

Unlockables

Plot

Story

A weakened Frie is stripped of her wings by a jealous Pepper Lily, who then locks her in the basement of a seemingly endless tower.

In order to find a way to escape, Frie begins to climb the tower, regaining lifeforce energy, and earning coins, crystals, and other rewards along the way.

Setting

The game is considered a spin-off title which is semi-canonical to the Flye 'n' Frie franchise as a whole, as it has no set date and is only barely mentioned in passing within other games or titles.

Characters

Playable characters

Antagonists

Enemies

Development

Concept

Design

Engine and tools used

Programming

Music and sound

Marketing

Release

Reception

Legacy

Soundtrack

Trivia

Scrapped content

Credits

See also

References