Redgreen Game Engine: Difference between revisions

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| other_names = Redgreen GE
| other_names = Redgreen GE
| author = [[NeonWabbit|Darien Brice Dickinson]]
| author = [[NeonWabbit|Darien Brice Dickinson]]
| developer = [[Studio RGB-Newt#Team Redgreen|Team Redgreen]]
| developer = {{Unbulleted list|[[Studio RGB-Newt]]|[[Studio RGB-Newt#Team Redgreen|Team Redgreen]]}}
| released = {{Start date and age|2024}}
| released = {{Start date and age|2024}}
| ver layout = <!-- simple (default) or stacked -->
| ver layout = <!-- simple (default) or stacked -->

Revision as of 21:15, 20 January 2024

Redgreen Game Engine
Other namesRedgreen GE
Original author(s)Darien Brice Dickinson
Developer(s)
Initial release2024; 0 years ago (2024)
Written inbatari Basic (v1.2600 only)
TypeGame engine

Redgreen Game Engine is a pseudo-game engine brand name associated with any interactive product developed by Studio RGB-Newt, and published by The Fishal Project, that contains code where the player controller, the user interface, and/or how objects in the world interact with each other, was written from scratch, and not just a reimplementation of premade templates, nor relying on heavy usage of a visual scripting language like Unreal Engine's blueprints.

Redgreen Game Engine was first "used" in the Atari 2600 homebrew game F.F.: The Harpy & Dragon, written in batari Basic, where it was given the version number v1.2600. It is semi-related to sister software projects by NeonWabbit that use "Redgreen" branding, such as Redgreen OS.

History

Development

Overview

Features

Mascot

Like Redgreen OS, the mascot of Redgreen Game Engine is Newfolde.

Versions and platforms

Build v1.2600

  • Atari 2600/VCS
  • Sears Video Arcade
  • Other Atari 2600-compatibles

Notable games

See also

  • Redgreen OS, a sister project in the Redgreen software suite, which is a Linux distribution.

Notes

References

External links