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List of Studio RGB-Newt games by engine or framework

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This list of Studio RGB-Newt games is of any interactive title developed by NeonWabbit's Studio RGB-Newt, and published by The Fishal Project.

It is sorted by engine/framework and in some cases, even programming language. For an alphabetical list, see: Category:Games.

For alternate lists, like those which list games by genre or platform, see the other pages listed at: Lists of Studio RGB-Newt games.

Godot Engine

Godot is a lightweight game engine known for its flexible node-based system, supporting 2D and 3D game and software development. It has its own scripting language, GDScript, alongside the supported option to use C# (Mono), or other programming languages via addons. Popular amongst indie developers due to its permissive licensing, workflow allowing fast iteration, and strong community support.

Godot was first used for Studio RGB-Newt's upcoming mobile game release Jump'n Frie.

List of Godot 4.7 games
Title Release Date
Jump'n Frie TBA

Glulx

Glulx is a 32-bit virtual machine designed specifically for running large and complex interactive fiction games. It was created as a successor to Infocom's Z-machine, removing many of its technical limitations by supporting larger memory spaces, improved multimedia capabilities, and more advanced game logic, making it ideal for modern text-based adventure titles.

An upcoming Studio RGB-Newt interaction fiction title developed with the Glulx standard in mind is Falkon and the Lumen on the Horizon.

List of Glulx VM games
Title Release Date
Falkon and the Lumen on the Horizon TBA

Inform

Inform 7 is an open-source design system and programming language for creating interactive fiction using natural language. It allows developers to write game logic in readable sentences (i.e. "The Kitchen is a room.") that describe rules, environments, and player interactions, which are then compiled into formats such as Glulx or Z-machine games, making it especially approachable for writers and narrative-focused designers.

Upcoming Studio RGB-Newt interaction fiction titles developed in Inform 7 include Falkon and the Lumen on the Horizon and Harpy on the Home Computer.

List of Inform 7 (v10.1.2) games
Title Release Date
Falkon and the Lumen on the Horizon TBA
Harpy on the Home Computer TBA

Redgreen Game Engine

Redgreen Game Engine (rgGE) is a pseudo-game engine by Team Redgreen that is actually just composed of a collection of reusable scripts associated with any interactive product developed by Studio RGB-Newt, and published by The Fishal Project, that contains code where the player controller, the user interface, and/or how objects in the world interact with each other, was written from scratch, and not just a reimplementation of premade templates, tutorial/demo content, nor relies on heavy usage of a visual scripting language like Unreal Engine's blueprints.

Studio RGB-Newt's Redgreen Game Engine is first "used" in the Atari Jaguar homebrew game F.F.: The Harpy & Dragon.

List of rgGE games
Title Release Date
F.F.: The Harpy & Dragon TBA

Retro Game Forge

Retro Game Forge (previously known as NESmaker) is a development toolkit that allows creators to build original games for the Nintendo Entertainment System without requiring extensive low-level programming knowledge. It provides a visual workflow for designing levels, sprites, and mechanics while still allowing advanced users to modify underlying assembly code, making it popular in the retro homebrew development community.

Upcoming Studio RGB-Newt titles developed in Retro Game Forge include all 8 games in Flye 'n' Frie: The 8-Bit Series.

List of Retro Game Forge games
Title Release Date
Flye 'n' Frie in... Amaze Game‎ TBA
Skybound Scales and Harpy Havoc‎ TBA
Chronicles of Tails & Talons TBA
Skybound Scales 2: Scalebound Skies TBA
Flight Through the Firestorm TBA
The Clash of Claws TBA
Ex-Planet TBA
Fabled Finalé TBA

Unreal Engine

Unreal Engine is a powerful commercial game engine developed by Epic Games that supports high-end 3D graphics, real-time rendering, and complex gameplay systems. It features the Blueprint visual scripting system alongside C++ programming, is widely used across video games, film, and virtual production, and is known for producing visually impressive, large-scale, and technically advanced interactive experiences.

List of UE5 games
Title Release Date
Flye vs. Frie: A Combat Practice Short TBA
Combat Practice 2 TBA
Fast 'n' Fest! TBA
Flye 'n' Frie TBA
Pepper Lily's Bunnyhop TBA
Crumbl'n Castle TBA

Z-machine

The Z-Machine is a virtual machine developed by Infocom in the late 1970s to run their interactive fiction games across many different computer platforms. By compiling games into a portable bytecode format called "Z-code", Infocom could release the same title on multiple systems without rewriting it for each one. Although originally created for classic text adventures like those in the Zork series, the Z-Machine became a foundational standard for interactive fiction and is still supported today through modern interpreters and development tools.

List of Z-Machine games
Title Release Date
Harpy on the Home Computer TBA

See also

References