List of Studio RGB-Newt games by engine or framework
This list of Studio RGB-Newt games is of any interactive title developed by NeonWabbit's Studio RGB-Newt, and published by The Fishal Project.
It is sorted by engine/framework and in some cases, even programming language. For an alphabetical list, see: Category:Games.
For alternate lists, like those which list games by genre or platform, see the other pages listed at: Lists of Studio RGB-Newt games.
Godot Engine
Godot is a lightweight game engine known for its flexible node-based system, supporting 2D and 3D game and software development. It has its own scripting language, GDScript, alongside the supported option to use C# (Mono), or other programming languages via addons. Popular amongst indie developers due to its permissive licensing, workflow allowing fast iteration, and strong community support.
Godot was first used for Studio RGB-Newt's upcoming mobile game release Jump'n Frie.
| Title | Release Date |
|---|---|
| Jump'n Frie | TBA |
Glulx
Glulx is a 32-bit virtual machine designed specifically for running large and complex interactive fiction games. It was created as a successor to Infocom's Z-machine, removing many of its technical limitations by supporting larger memory spaces, improved multimedia capabilities, and more advanced game logic, making it ideal for modern text-based adventure titles.
An upcoming Studio RGB-Newt interaction fiction title developed with the Glulx standard in mind is Falkon and the Lumen on the Horizon.
| Title | Release Date |
|---|---|
| Falkon and the Lumen on the Horizon | TBA |
Inform
Inform 7 is an open-source design system and programming language for creating interactive fiction using natural language. It allows developers to write game logic in readable sentences (i.e. "The Kitchen is a room.") that describe rules, environments, and player interactions, which are then compiled into formats such as Glulx or Z-machine games, making it especially approachable for writers and narrative-focused designers.
Upcoming Studio RGB-Newt interaction fiction titles developed in Inform 7 include Falkon and the Lumen on the Horizon and Harpy on the Home Computer.
| Title | Release Date |
|---|---|
| Falkon and the Lumen on the Horizon | TBA |
| Harpy on the Home Computer | TBA |
Redgreen Game Engine
Redgreen Game Engine (rgGE) is a pseudo-game engine by Team Redgreen that is actually just composed of a collection of reusable scripts associated with any interactive product developed by Studio RGB-Newt, and published by The Fishal Project, that contains code where the player controller, the user interface, and/or how objects in the world interact with each other, was written from scratch, and not just a reimplementation of premade templates, tutorial/demo content, nor relies on heavy usage of a visual scripting language like Unreal Engine's blueprints.
Studio RGB-Newt's Redgreen Game Engine is first "used" in the Atari Jaguar homebrew game F.F.: The Harpy & Dragon.
| Title | Release Date |
|---|---|
| F.F.: The Harpy & Dragon | TBA |
Retro Game Forge
Retro Game Forge (previously known as NESmaker) is a development toolkit that allows creators to build original games for the Nintendo Entertainment System without requiring extensive low-level programming knowledge. It provides a visual workflow for designing levels, sprites, and mechanics while still allowing advanced users to modify underlying assembly code, making it popular in the retro homebrew development community.
Upcoming Studio RGB-Newt titles developed in Retro Game Forge include all 8 games in Flye 'n' Frie: The 8-Bit Series.
| Title | Release Date |
|---|---|
| Flye 'n' Frie in... Amaze Game | TBA |
| Skybound Scales and Harpy Havoc | TBA |
| Chronicles of Tails & Talons | TBA |
| Skybound Scales 2: Scalebound Skies | TBA |
| Flight Through the Firestorm | TBA |
| The Clash of Claws | TBA |
| Ex-Planet | TBA |
| Fabled Finalé | TBA |
Unreal Engine
Unreal Engine is a powerful commercial game engine developed by Epic Games that supports high-end 3D graphics, real-time rendering, and complex gameplay systems. It features the Blueprint visual scripting system alongside C++ programming, is widely used across video games, film, and virtual production, and is known for producing visually impressive, large-scale, and technically advanced interactive experiences.
| Title | Release Date |
|---|---|
| Flye vs. Frie: A Combat Practice Short | TBA |
| Combat Practice 2 | TBA |
| Fast 'n' Fest! | TBA |
| Flye 'n' Frie | TBA |
| Pepper Lily's Bunnyhop | TBA |
| Crumbl'n Castle | TBA |
Z-machine
The Z-Machine is a virtual machine developed by Infocom in the late 1970s to run their interactive fiction games across many different computer platforms. By compiling games into a portable bytecode format called "Z-code", Infocom could release the same title on multiple systems without rewriting it for each one. Although originally created for classic text adventures like those in the Zork series, the Z-Machine became a foundational standard for interactive fiction and is still supported today through modern interpreters and development tools.
| Title | Release Date |
|---|---|
| Harpy on the Home Computer | TBA |
See also
- Category:Games, a category page listing all game titles alphabetically, and some meta pages, such as this list page itself.
- List of Studio RGB-Newt games by genre
- List of Studio RGB-Newt games by platform