List of Studio RGB-Newt games by engine or framework
This list of Studio RGB-Newt games is of any interactive title developed by NeonWabbit's Studio RGB-Newt, and published by The Fishal Project.
It is sorted by engine/framework and in some cases, even programming language. For an alphabetical list, see: Category:Games.
For alternate lists, like those which list games by genre or platform, see the other pages listed at: Lists of Studio RGB-Newt games.
Adventure Game Studio
Adventure Game Studio is a game development tool focused on creating point-and-click adventure games, especially in the style of classic 1990s PC adventure titles, like those created by LucasArts and Sierra. It includes tools for designing rooms, characters, dialogue trees, inventory systems, puzzles, and scripted interactions. While it is especially suited to traditional adventure games, its scripting system gives creators enough flexibility to build more experimental narrative and puzzle-based projects as well.
| Title | Release Date |
|---|---|
| The Aussie Goldmine Adventure Game | TBA |
Godot Engine
Godot is a lightweight game engine known for its flexible node-based system, supporting 2D and 3D game and software development. It has its own scripting language, GDScript, alongside the supported option to use C# (Mono), or other programming languages via addons. Popular amongst indie developers due to its permissive licensing, workflow allowing fast iteration, and strong community support.
Godot was first used for Studio RGB-Newt's upcoming mobile game release Jump'n Frie.
| Title | Release Date |
|---|---|
| Jump'n Frie | TBA |
Glulx
Glulx is a 32-bit virtual machine designed specifically for running large and complex interactive fiction games. It was created as a successor to Infocom's Z-machine, removing many of its technical limitations by supporting larger memory spaces, improved multimedia capabilities, and more advanced game logic, making it ideal for modern text-based adventure titles.
An upcoming Studio RGB-Newt interaction fiction title developed with the Glulx standard in mind is Falkon and the Lumen on the Horizon.
| Title | Release Date |
|---|---|
| Falkon and the Lumen on the Horizon | TBA |
Inform
Inform 7 is an open-source design system and programming language for creating interactive fiction using natural language. It allows developers to write game logic in readable sentences (i.e. "The Kitchen is a room.") that describe rules, environments, and player interactions, which are then compiled into formats such as Glulx or Z-machine games, making it especially approachable for writers and narrative-focused designers.
Upcoming Studio RGB-Newt interaction fiction titles developed in Inform 7 include Falkon and the Lumen on the Horizon and Harpy on the Home Computer.
| Title | Release Date |
|---|---|
| Falkon and the Lumen on the Horizon | TBA |
| Harpy on the Home Computer | TBA |
Redgreen Game Engine
Redgreen Game Engine (rgGE) is a pseudo-game engine by Team Redgreen that is actually just composed of a collection of reusable scripts associated with any interactive product developed by Studio RGB-Newt, and published by The Fishal Project, that contains code where the player controller, the user interface, and/or how objects in the world interact with each other, was written from scratch, and not just a reimplementation of premade templates, tutorial/demo content, nor relies on heavy usage of a visual scripting language like Unreal Engine's blueprints.
Studio RGB-Newt's Redgreen Game Engine is first "used" in the Atari Jaguar homebrew game F.F.: The Harpy & Dragon.
| Title | Release Date |
|---|---|
| F.F.: The Harpy & Dragon | TBA |
Ren'Py
Ren'Py is a visual novel engine designed for creating story-driven games with dialogue, character art, choices, music, and branching paths. It uses a simple scripting language that makes it approachable for writers and artists, while also allowing more advanced features through Python (hence the name). Ren'Py is commonly used for dating sims and other games where storytelling and character interaction are the main focus.
Retro Game Forge
Retro Game Forge (previously known as NESmaker) is a development toolkit that allows creators to build original games for the Nintendo Entertainment System without requiring extensive low-level programming knowledge. It provides a visual workflow for designing levels, sprites, and mechanics while still allowing advanced users to modify underlying assembly code, making it popular in the retro homebrew development community.
Upcoming Studio RGB-Newt titles developed in Retro Game Forge include all 8 games in Flye 'n' Frie: The 8-Bit Series.
| Title | Release Date |
|---|---|
| Flye 'n' Frie in... Amaze Game | TBA |
| Skybound Scales and Harpy Havoc | TBA |
| Chronicles of Tails & Talons | TBA |
| Skybound Scales 2: Scalebound Skies | TBA |
| Flight Through the Firestorm | TBA |
| The Clash of Claws | TBA |
| Ex-Planet | TBA |
| Fabled Finalé | TBA |
RPG Maker
RPG Maker is a series of tools designed for creating role-playing games. It provides built-in systems for maps, characters, battles, dialogue, items, music, and events, allowing creators to build classic 2D RPGs using visual editors and simple scripting. RPG Maker has been used to make many polished indie games, thanks to its flexible systems, plugin support, and active community.
| Title | Release Date |
|---|---|
| Young Falkon RPG | TBA |
Unreal Engine
Unreal Engine is a powerful commercial game engine developed by Epic Games that supports high-end 3D graphics, real-time rendering, and complex gameplay systems. It features the Blueprint visual scripting system alongside C++ programming, is widely used across video games, film, and virtual production, and is known for producing visually impressive, large-scale, and technically advanced interactive experiences.
| Title | Release Date |
|---|---|
| Flye vs. Frie: A Combat Practice Short | TBA |
| Combat Practice 2 | TBA |
| Fast 'n' Fest! | TBA |
| Flye 'n' Frie | TBA |
| Pepper Lily's Bunnyhop | TBA |
| Crumbl'n Castle | TBA |
Z-machine
The Z-Machine is a virtual machine developed by Infocom in the late 1970s to run their interactive fiction games across many different computer platforms. By compiling games into a portable bytecode format called "Z-code", Infocom could release the same title on multiple systems without rewriting it for each one. Although originally created for classic text adventures like those in the Zork series, the Z-Machine became a foundational standard for interactive fiction and is still supported today through modern interpreters and development tools.
| Title | Release Date |
|---|---|
| Harpy on the Home Computer | TBA |
See also
- Category:Games, a category page listing all game titles alphabetically, and some meta pages, such as this list page itself.
- List of Studio RGB-Newt games by genre
- List of Studio RGB-Newt games by platform