Redgreen Game Engine

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Revision as of 02:55, 8 March 2024 by NeonWabbit (talk | contribs)
Redgreen Game Engine
Other namesRedgreen GE
Original author(s)Darien Brice Dickinson
Developer(s)
Initial release2024; 0 years ago (2024)
Written inAssembly, BASIC (v1.2600 only)
TypeGame engine

Redgreen Game Engine is a pseudo-game engine brand name and collection of reusable scripts associated with any interactive product developed by Studio RGB-Newt, and published by The Fishal Project, that contains code where the player controller, the user interface, and/or how objects in the world interact with each other, was written from scratch, and not just a reimplementation of premade templates, nor relying on heavy usage of a visual scripting language like Unreal Engine's blueprints.

Redgreen Game Engine was first "used" in the Atari 7800 homebrew game F.F.: The Harpy & Dragon, written in Assembly and BASIC, where it retains the version number v1.2600, as a reference to the earlier Atari 2600 development effort of the project. It is semi-related to sister software projects by NeonWabbit that use "Redgreen" branding, such as Redgreen OS.

An actual game engine is also tentatively in the works under the title Redgreen Game Engine NEXT.

History

Development

Overview

Features

Mascot

Like Redgreen OS, the mascot of Redgreen Game Engine is Newfolde.

Versions and platforms

Build v1.2600

  • Atari 7800

Notable games

See also

  • Redgreen OS, a sister project in the Redgreen software suite, which is a Linux distribution.

Notes

References

External links