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Redgreen Game Engine: Difference between revisions

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* Sony PlayStation
* Sony PlayStation
** PSn00bSDK
** PSn00bSDK
=== Build v1.3000 (C++) ===
Build v1.3000 is the version number applied to all Redgreen Game Engine games that use the C++ programming language.
It is split up into branches, like Build v1.2600, and the incremental number comes from ''[[The 3000th Risk]]'', one of the last games to use Build v1.2600.
* Dreamcast
** KallistiOS
** Simulant Engine


== Notable games ==
== Notable games ==

Revision as of 17:47, 7 August 2025

Redgreen Game Engine
Other namesRedgreen GE
Original author(s)Darien Brice Dickinson
Developer(s)
Initial release2024; 1 year ago (2024)
Written inC (v1.2600 only)
TypeGame engine

Redgreen Game Engine is a pseudo-game engine brand name and collection of reusable scripts associated with any interactive product developed by Studio RGB-Newt, and published by The Fishal Project, that contains code where the player controller, the user interface, and/or how objects in the world interact with each other, was written from scratch, and not just a reimplementation of premade templates, nor relying on heavy usage of a visual scripting language like Unreal Engine's blueprints.

Redgreen Game Engine was first "used" in the Atari Jaguar homebrew game F.F.: The Harpy & Dragon, written in C using the Raptor Engine API, where it retains the initial version number v1.2600, as a reference to the earlier Atari 2600 development effort of the project. It is semi-related to sister software projects by NeonWabbit that use "Redgreen" branding, such as Redgreen OS.

An actual game engine is also tentatively in the works under the title Redgreen Game Engine NEXT.

History

Development

Overview

Features

Mascot

Like all applications in the Redgreen Software Suite, the mascot of Redgreen Game Engine is Newfolde.

Versions and platforms

Build v1.2600 (C)

Build v1.2600 is the version number applied to all Redgreen Game Engine games that use the C programming language.

It is further split up into branches based on the console or platform that the game is being developed for, and the associated development environment, frameworks, or libraries that work in tandem with it.

  • Atari Jaguar
    • JagStudio / Raptor Engine API
  • Sega Genesis / Mega Drive
    • SGDK
  • Sega Saturn
    • Jo-Engine
  • Sony PlayStation
    • PSn00bSDK

Build v1.3000 (C++)

Build v1.3000 is the version number applied to all Redgreen Game Engine games that use the C++ programming language.

It is split up into branches, like Build v1.2600, and the incremental number comes from The 3000th Risk, one of the last games to use Build v1.2600.

  • Dreamcast
    • KallistiOS
    • Simulant Engine

Notable games

See also

  • Redgreen BooruTagger, a sister project in the Redgreen software suite, allowing tags for imageboards to be automatically generated after going through a custom-defined survey, rather then typing them by hand.
  • Redgreen OS, a Linux From Scratch-based Linux distribution.

Notes

References