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| programming language = Assembly, BASIC (v1.2600 only)
| programming language = C (v1.2600 only)
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'''Redgreen Game Engine''' is a pseudo-game engine brand name and collection of reusable scripts associated with any interactive product developed by [[Studio RGB-Newt]], and published by [[The Fishal Project]], that contains code where the player controller, the user interface, and/or how objects in the world interact with each other, was written from scratch, and not just a reimplementation of premade templates, nor relying on heavy usage of a visual scripting language like Unreal Engine's blueprints.
'''Redgreen Game Engine''' is a pseudo-game engine brand name and collection of reusable scripts associated with any interactive product developed by [[Studio RGB-Newt]], and published by [[The Fishal Project]], that contains code where the player controller, the user interface, and/or how objects in the world interact with each other, was written from scratch, and not just a reimplementation of premade templates, nor relying on heavy usage of a visual scripting language like Unreal Engine's blueprints.


Redgreen Game Engine was first "used" in the Atari 7800 homebrew game ''[[F.F.: The Harpy & Dragon]]'', written in Assembly and BASIC, where it retains the version number v1.2600, as a reference to the earlier Atari 2600 development effort of the project. It is semi-related to sister software projects by [[NeonWabbit]] that use "Redgreen" branding, such as [[Redgreen OS]].
Redgreen Game Engine was first "used" in the Atari Jaguar homebrew game ''[[F.F.: The Harpy & Dragon]]'', written in C using the Raptor Engine API, where it retains the version number v1.2600, as a reference to the earlier Atari 2600 development effort of the project. It is semi-related to sister software projects by [[NeonWabbit]] that use "Redgreen" branding, such as [[Redgreen OS]].


An actual game engine is also tentatively in the works under the title '''Redgreen Game Engine NEXT'''.
An actual game engine is also tentatively in the works under the title '''Redgreen Game Engine NEXT'''.

Revision as of 23:07, 26 July 2025

Redgreen Game Engine
Other namesRedgreen GE
Original author(s)Darien Brice Dickinson
Developer(s)
Initial release2024; 1 year ago (2024)
Written inC (v1.2600 only)
TypeGame engine

Redgreen Game Engine is a pseudo-game engine brand name and collection of reusable scripts associated with any interactive product developed by Studio RGB-Newt, and published by The Fishal Project, that contains code where the player controller, the user interface, and/or how objects in the world interact with each other, was written from scratch, and not just a reimplementation of premade templates, nor relying on heavy usage of a visual scripting language like Unreal Engine's blueprints.

Redgreen Game Engine was first "used" in the Atari Jaguar homebrew game F.F.: The Harpy & Dragon, written in C using the Raptor Engine API, where it retains the version number v1.2600, as a reference to the earlier Atari 2600 development effort of the project. It is semi-related to sister software projects by NeonWabbit that use "Redgreen" branding, such as Redgreen OS.

An actual game engine is also tentatively in the works under the title Redgreen Game Engine NEXT.

History

Development

Overview

Features

Mascot

Like all applications in the Redgreen Software Suite, the mascot of Redgreen Game Engine is Newfolde.

Versions and platforms

Build v1.2600

  • Atari Jaguar

Notable games

See also

  • Redgreen BooruTagger, a sister project in the Redgreen software suite, allowing tags for imageboards to be automatically generated after going through a custom-defined survey, rather then typing them by hand.
  • Redgreen OS, a Linux From Scratch-based Linux distribution.

Notes

References