Redgreen Game Engine: Difference between revisions
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'''Redgreen Game Engine''' is a pseudo-game engine brand name and collection of reusable scripts associated with any interactive product developed by [[Studio RGB-Newt]], and published by [[The Fishal Project]], that contains code where the player controller, the user interface, and/or how objects in the world interact with each other, was written from scratch, and not just a reimplementation of premade templates, nor relying on heavy usage of a visual scripting language like Unreal Engine's blueprints. | '''Redgreen Game Engine''' is a pseudo-game engine brand name and collection of reusable scripts associated with any interactive product developed by [[Studio RGB-Newt]], and published by [[The Fishal Project]], that contains code where the player controller, the user interface, and/or how objects in the world interact with each other, was written from scratch, and not just a reimplementation of premade templates, nor relying on heavy usage of a visual scripting language like Unreal Engine's blueprints. | ||
Redgreen Game Engine was first "used" in the Atari | Redgreen Game Engine was first "used" in the Atari 7800 homebrew game ''[[F.F.: The Harpy & Dragon]]'', written in Assembly and BASIC, where it retains the version number v1.2600, as a reference to the earlier Atari 2600 development effort of the project. It is semi-related to sister software projects by [[NeonWabbit]] that use "Redgreen" branding, such as [[Redgreen OS]]. | ||
An actual game engine is also tentatively in the works under the title '''Redgreen Game Engine NEXT'''. | An actual game engine is also tentatively in the works under the title '''Redgreen Game Engine NEXT'''. |
Revision as of 02:55, 8 March 2024
Other names | Redgreen GE |
---|---|
Original author(s) | Darien Brice Dickinson |
Developer(s) | |
Initial release | 2024 |
Written in | Assembly, BASIC (v1.2600 only) |
Type | Game engine |
Redgreen Game Engine is a pseudo-game engine brand name and collection of reusable scripts associated with any interactive product developed by Studio RGB-Newt, and published by The Fishal Project, that contains code where the player controller, the user interface, and/or how objects in the world interact with each other, was written from scratch, and not just a reimplementation of premade templates, nor relying on heavy usage of a visual scripting language like Unreal Engine's blueprints.
Redgreen Game Engine was first "used" in the Atari 7800 homebrew game F.F.: The Harpy & Dragon, written in Assembly and BASIC, where it retains the version number v1.2600, as a reference to the earlier Atari 2600 development effort of the project. It is semi-related to sister software projects by NeonWabbit that use "Redgreen" branding, such as Redgreen OS.
An actual game engine is also tentatively in the works under the title Redgreen Game Engine NEXT.
History
Development
Overview
Features
Mascot
Like Redgreen OS, the mascot of Redgreen Game Engine is Newfolde.
Versions and platforms
Build v1.2600
- Atari 7800
Notable games
See also
- Redgreen OS, a sister project in the Redgreen software suite, which is a Linux distribution.
Notes
References
External links
- NeonWabbit/Redgreen-GE on GitHub (repository currently set to private)