Redgreen Game Engine: Difference between revisions
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| repo = <!-- {{URL|example.org}} --> | | repo = <!-- {{URL|example.org}} --> | ||
| qid = | | qid = | ||
| programming language = | | programming language = {{Unbulleted list|C (v1.2600)|C / C++ (v1.3000)|C# (v1.3600)}} | ||
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'''Redgreen Game Engine''' is a pseudo-game engine brand name and collection of reusable scripts associated with any interactive product developed by [[Studio RGB-Newt]], and published by [[The Fishal Project]], that contains code where the player controller, the user interface, and/or how objects in the world interact with each other, was written from scratch, and not just a reimplementation of premade templates, nor relying on heavy usage of a visual scripting language like Unreal Engine's blueprints. | '''Redgreen Game Engine''' is a pseudo-game engine brand name and collection of reusable scripts associated with any interactive product developed by [[Studio RGB-Newt]], and published by [[The Fishal Project]], that contains code where the player controller, the user interface, and/or how objects in the world interact with each other, was written from scratch, and not just a reimplementation of premade templates, nor relying on heavy usage of a visual scripting language like Unreal Engine's blueprints. | ||
Redgreen Game Engine was first "used" in the Atari | Redgreen Game Engine was first "used" in the Atari Jaguar homebrew game ''[[F.F.: The Harpy & Dragon]]'', written in C using the Raptor Engine API, where it retains the initial version number v1.2600, as a reference to the earlier Atari 2600 development effort of the project. It is semi-related to sister software projects by [[NeonWabbit]] that use "Redgreen" branding, such as [[Redgreen OS]]. | ||
An actual game engine is also tentatively in the works under the title '''Redgreen Game Engine NEXT'''. | An actual game engine is also tentatively in the works under the title '''Redgreen Game Engine NEXT'''. | ||
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=== Mascot === | === Mascot === | ||
Like | Like all applications in the Redgreen Software Suite, the mascot of Redgreen Game Engine is [[Newfolde]]. | ||
== Versions and platforms == | == Versions and platforms == | ||
=== | === Version 1 === | ||
* Atari | Version 1 of Redgreen Game Engine focuses on retro games targeting the original hardware of classic platforms, such as the games found in the [[Flye 'n' Frie: Classic Collection]] compilation. It uses the C, C++, and C# programming languages. | ||
==== Build v1.2600 (C) ==== | |||
Build v1.2600 is the version number applied to all retro Redgreen Game Engine games that use the C programming language. | |||
It is further split up into branches based on the console or platform that the game is being developed for, and the associated development environment, frameworks, or libraries that work in tandem with it. | |||
* Atari Jaguar | |||
** JagStudio / Raptor Engine API | |||
* Sega Genesis / Mega Drive | |||
** SGDK | |||
* Sega Saturn | |||
** Jo-Engine | |||
* Sony PlayStation | |||
** PSn00bSDK | |||
==== Build v1.3000 (C / C++) ==== | |||
Build v1.3000 is the version number applied to all retro Redgreen Game Engine games that use both the C and the C++ programming language. | |||
It is split up into branches, like Build v1.2600, and the incremental number comes from ''[[The 3000th Risk]]'', one of the last games to use Build v1.2600. | |||
* Dreamcast | |||
** KallistiOS | |||
** Simulant Engine | |||
* Sony PlayStation 2 | |||
** ps2dev | |||
** gsKit | |||
==== Build v1.3600 (C#) ==== | |||
Build v1.3600 is the version number applied to all retro Redgreen Game Engine games that use the C# programming language. | |||
It is split up into branches, like previous builds, and the incremental number comes from its usage in the game ''[[60 Degrees]]'', as it was developed for the Xbox 360. | |||
* Xbox 360 | |||
** XNA | |||
== Notable games == | == Notable games == | ||
{{See also|List of Studio RGB-Newt games by engine or framework#Redgreen Game Engine}} | {{See also|List of Studio RGB-Newt games by engine or framework#Redgreen Game Engine}} | ||
=== v1.2600 === | |||
==== JagStudio / Raptor Engine API branch ==== | |||
* ''[[F.F.: The Harpy & Dragon]]'' (unreleased Atari Jaguar puzzle game) | |||
== See also == | == See also == | ||
* [[Redgreen | * [[Redgreen BooruTagger]], a sister project in the Redgreen software suite, allowing tags for imageboards to be automatically generated after going through a custom-defined survey, rather then typing them by hand. | ||
* [[Redgreen OS]], a Linux From Scratch-based Linux distribution. | |||
== Notes == | == Notes == | ||
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* [https://github.com/NeonWabbit/Redgreen-GE NeonWabbit/Redgreen-GE] on GitHub (repository currently set to private) | * [https://github.com/NeonWabbit/Redgreen-GE NeonWabbit/Redgreen-GE] on GitHub (repository currently set to private) | ||
{{Redgreen Software}} | |||
[[Category: Projects]] | |||
[[Category: Software]] | [[Category: Software]] | ||
Latest revision as of 14:57, 1 September 2025
| Redgreen Game Engine | |
|---|---|
| Other names | Redgreen GE |
| Original author(s) | Darien Brice Dickinson |
| Developer(s) | |
| Initial release | 2024 |
| Written in |
|
| Type | Game engine |
Redgreen Game Engine is a pseudo-game engine brand name and collection of reusable scripts associated with any interactive product developed by Studio RGB-Newt, and published by The Fishal Project, that contains code where the player controller, the user interface, and/or how objects in the world interact with each other, was written from scratch, and not just a reimplementation of premade templates, nor relying on heavy usage of a visual scripting language like Unreal Engine's blueprints.
Redgreen Game Engine was first "used" in the Atari Jaguar homebrew game F.F.: The Harpy & Dragon, written in C using the Raptor Engine API, where it retains the initial version number v1.2600, as a reference to the earlier Atari 2600 development effort of the project. It is semi-related to sister software projects by NeonWabbit that use "Redgreen" branding, such as Redgreen OS.
An actual game engine is also tentatively in the works under the title Redgreen Game Engine NEXT.
History
Development
Overview
Features
Mascot
Like all applications in the Redgreen Software Suite, the mascot of Redgreen Game Engine is Newfolde.
Versions and platforms
Version 1
Version 1 of Redgreen Game Engine focuses on retro games targeting the original hardware of classic platforms, such as the games found in the Flye 'n' Frie: Classic Collection compilation. It uses the C, C++, and C# programming languages.
Build v1.2600 (C)
Build v1.2600 is the version number applied to all retro Redgreen Game Engine games that use the C programming language.
It is further split up into branches based on the console or platform that the game is being developed for, and the associated development environment, frameworks, or libraries that work in tandem with it.
- Atari Jaguar
- JagStudio / Raptor Engine API
- Sega Genesis / Mega Drive
- SGDK
- Sega Saturn
- Jo-Engine
- Sony PlayStation
- PSn00bSDK
Build v1.3000 (C / C++)
Build v1.3000 is the version number applied to all retro Redgreen Game Engine games that use both the C and the C++ programming language.
It is split up into branches, like Build v1.2600, and the incremental number comes from The 3000th Risk, one of the last games to use Build v1.2600.
- Dreamcast
- KallistiOS
- Simulant Engine
- Sony PlayStation 2
- ps2dev
- gsKit
Build v1.3600 (C#)
Build v1.3600 is the version number applied to all retro Redgreen Game Engine games that use the C# programming language.
It is split up into branches, like previous builds, and the incremental number comes from its usage in the game 60 Degrees, as it was developed for the Xbox 360.
- Xbox 360
- XNA
Notable games
v1.2600
JagStudio / Raptor Engine API branch
- F.F.: The Harpy & Dragon (unreleased Atari Jaguar puzzle game)
See also
- Redgreen BooruTagger, a sister project in the Redgreen software suite, allowing tags for imageboards to be automatically generated after going through a custom-defined survey, rather then typing them by hand.
- Redgreen OS, a Linux From Scratch-based Linux distribution.
Notes
References
External links
- NeonWabbit/Redgreen-GE on GitHub (repository currently set to private)