Redgreen Game Engine: Difference between revisions
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| other_names = Redgreen GE | | other_names = Redgreen GE | ||
| author = [[NeonWabbit|Darien Brice Dickinson]] | | author = [[NeonWabbit|Darien Brice Dickinson]] | ||
| developer = [[Studio RGB-Newt#Team Redgreen|Team Redgreen]] | | developer = {{Unbulleted list|[[Studio RGB-Newt]]|[[Studio RGB-Newt#Team Redgreen|Team Redgreen]]}} | ||
| released = {{Start date and age|2024}} | | released = {{Start date and age|2024}} | ||
| ver layout = <!-- simple (default) or stacked --> | | ver layout = <!-- simple (default) or stacked --> | ||
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| repo = <!-- {{URL|example.org}} --> | | repo = <!-- {{URL|example.org}} --> | ||
| qid = | | qid = | ||
| programming language = | | programming language = Assembly, BASIC (v1.2600 only) | ||
| middleware = | | middleware = | ||
| engine = | | engine = | ||
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'''Redgreen Game Engine''' is a brand name associated with any interactive product developed by [[Studio RGB-Newt]], and published by [[The Fishal Project]], that contains code where the player controller, the user interface, and/or how objects in the world interact with each other, was written from scratch, and not just a reimplementation of premade templates, nor relying on heavy usage of a visual scripting language like Unreal Engine's blueprints. | '''Redgreen Game Engine''' is a pseudo-game engine brand name and collection of reusable scripts associated with any interactive product developed by [[Studio RGB-Newt]], and published by [[The Fishal Project]], that contains code where the player controller, the user interface, and/or how objects in the world interact with each other, was written from scratch, and not just a reimplementation of premade templates, nor relying on heavy usage of a visual scripting language like Unreal Engine's blueprints. | ||
Redgreen Game Engine was first "used" in the Atari | Redgreen Game Engine was first "used" in the Atari 7800 homebrew game ''[[F.F.: The Harpy & Dragon]]'', written in Assembly and BASIC, where it retains the version number v1.2600, as a reference to the earlier Atari 2600 development effort of the project. It is semi-related to sister software projects by [[NeonWabbit]] that use "Redgreen" branding, such as [[Redgreen OS]]. | ||
An actual game engine is also tentatively in the works under the title '''Redgreen Game Engine NEXT'''. | |||
== History == | == History == | ||
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=== Features === | === Features === | ||
== | === Mascot === | ||
Like all applications in the Redgreen Software Suite, the mascot of Redgreen Game Engine is [[Newfolde]]. | |||
== Versions and platforms == | |||
=== Build v1.2600 === | === Build v1.2600 === | ||
* Atari | * Atari 7800 | ||
== Notable games == | == Notable games == | ||
{{See also|List of Studio RGB-Newt games by engine or framework# | {{See also|List of Studio RGB-Newt games by engine or framework#Redgreen Game Engine}} | ||
== | == See also == | ||
* [[Redgreen BooruTagger]], a sister project in the Redgreen software suite, allowing tags for imageboards to be automatically generated after going through a custom-defined survey, rather then typing them by hand. | |||
* [[Redgreen OS]], a Linux From Scratch-based Linux distribution. | |||
== Notes == | == Notes == | ||
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== External links == | == External links == | ||
* [https://github.com/NeonWabbit/Redgreen-GE NeonWabbit/Redgreen-GE] on GitHub (repository currently set to private) | |||
{{Redgreen Software}} | |||
[[Category: Projects]] | |||
[[Category: Software]] | [[Category: Software]] |
Latest revision as of 00:54, 5 May 2024
Other names | Redgreen GE |
---|---|
Original author(s) | Darien Brice Dickinson |
Developer(s) | |
Initial release | 2024 |
Written in | Assembly, BASIC (v1.2600 only) |
Type | Game engine |
Redgreen Game Engine is a pseudo-game engine brand name and collection of reusable scripts associated with any interactive product developed by Studio RGB-Newt, and published by The Fishal Project, that contains code where the player controller, the user interface, and/or how objects in the world interact with each other, was written from scratch, and not just a reimplementation of premade templates, nor relying on heavy usage of a visual scripting language like Unreal Engine's blueprints.
Redgreen Game Engine was first "used" in the Atari 7800 homebrew game F.F.: The Harpy & Dragon, written in Assembly and BASIC, where it retains the version number v1.2600, as a reference to the earlier Atari 2600 development effort of the project. It is semi-related to sister software projects by NeonWabbit that use "Redgreen" branding, such as Redgreen OS.
An actual game engine is also tentatively in the works under the title Redgreen Game Engine NEXT.
History
Development
Overview
Features
Mascot
Like all applications in the Redgreen Software Suite, the mascot of Redgreen Game Engine is Newfolde.
Versions and platforms
Build v1.2600
- Atari 7800
Notable games
See also
- Redgreen BooruTagger, a sister project in the Redgreen software suite, allowing tags for imageboards to be automatically generated after going through a custom-defined survey, rather then typing them by hand.
- Redgreen OS, a Linux From Scratch-based Linux distribution.
Notes
References
External links
- NeonWabbit/Redgreen-GE on GitHub (repository currently set to private)