Redgreen Game Engine: Difference between revisions
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Like [[Redgreen OS]], the mascot of Redgreen Game Engine is [[Newfolde]]. | Like [[Redgreen OS]], the mascot of Redgreen Game Engine is [[Newfolde]]. | ||
== | == Versions and platforms == | ||
=== Build v1.2600 === | === Build v1.2600 === |
Revision as of 03:26, 20 January 2024
Other names | Redgreen GE |
---|---|
Original author(s) | Darien Brice Dickinson |
Developer(s) | Team Redgreen |
Initial release | 2024 |
Written in | batari Basic (v1.2600 only) |
Type | Game engine |
Redgreen Game Engine is a brand name associated with any interactive product developed by Studio RGB-Newt, and published by The Fishal Project, that contains code where the player controller, the user interface, and/or how objects in the world interact with each other, was written from scratch, and not just a reimplementation of premade templates, nor relying on heavy usage of a visual scripting language like Unreal Engine's blueprints.
Redgreen Game Engine was first "used" in the Atari 2600 homebrew game F.F.: The Harpy & Dragon, written in batari Basic, where it was given the version number v1.2600. It is semi-related to sister software projects by NeonWabbit that use "Redgreen" branding, such as Redgreen OS.
History
Development
Overview
Features
Mascot
Like Redgreen OS, the mascot of Redgreen Game Engine is Newfolde.
Versions and platforms
Build v1.2600
- Atari 2600/VCS
- Sears Video Arcade
- Other Atari 2600-compatibles