Redgreen Game Engine
Redgreen Game Engine is a brand name associated with any interactive product developed by Studio RGB-Newt, and published by The Fishal Project, that contains code where the player controller, the user interface, and/or how objects in the world interact with each other, was written from scratch, and not just a reimplementation of premade templates, nor relying on heavy usage of a visual scripting language like Unreal Engine's blueprints.
Other names | Redgreen GE |
---|---|
Original author(s) | Darien Brice Dickinson |
Developer(s) | Team Redgreen |
Initial release | 2024 |
Written in | batari Basic (v1.2600 only) |
Type | Game engine |
Redgreen Game Engine was first "used" in the Atari 2600 homebrew game F.F.: The Harpy & Dragon, written in batari Basic, where it was given the version number v1.2600. It is semi-related to sister software projects by NeonWabbit that use "Redgreen" branding, such as Redgreen OS.
History
Development
Overview
Features
Platforms
Build v1.2600
- Atari 2600/VCS
- Sears Video Arcade
- Other Atari 2600-compatibles
Notable games
Mascot
Like Redgreen OS, the mascot of Redgreen Game Engine is Newfolde.