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Combat Practice 2: Difference between revisions

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Additional characters were chosen from other animations and projects where The-F0X's characters have engaged in combat practice with each other, including ''Don't Fry Your Friends'' and even an untitled animation test .gif, providing the game's initial main playable roster of 10 characters. Gameplay is traditional fighting game style: players must use differing attacks to lower their opponent's health to zero. Characters have a variety of unlockable costumes/skins, and can also have a companion pet fighting with them, if their player desires. Various stage hazards and props can be picked up and thrown, along with the ability to break certain side barriers or floors of stages, revealing another traversable part of the stage.
Additional characters were chosen from other animations and projects where The-F0X's characters have engaged in combat practice with each other, including ''Don't Fry Your Friends'' and even an untitled animation test .gif, providing the game's initial main playable roster of 10 characters. Gameplay is traditional fighting game style: players must use differing attacks to lower their opponent's health to zero. Characters have a variety of unlockable costumes/skins, and can also have a companion pet fighting with them, if their player desires. Various stage hazards and props can be picked up and thrown, along with the ability to break certain side barriers or floors of stages, revealing another traversable part of the stage.


The game features a variety of gamemodes, including a Story Mode, Versus Mode, and a special Gallery Mode where you can walk around a museum of art related to The-F0X's characters from a first-person perspective. Planning for the game started with the discovery of @Achilleon_UE4's ''Unreal Fighter 2D'' starter template project, and development commenced in July 2019, with the first released media related to the project being an audio recording of 129 The-F0X character names read in the default announcer's voice.  
The game features a variety of gamemodes, including a Story Mode, Versus Mode, and a special Gallery Mode where you can walk around a museum of art related to The-F0X's characters from a first-person perspective. Planning for the game started with the discovery of @Achilleon_UE4's ''Unreal Fighter 2D'' starter template project, and development commenced in July 2019, with the first released media related to the project being an audio recording of 129 The-F0X character names read in the Announcer's voice.  


Music from the game is based around the soundtrack from the original ''Combat Practice'' animation, composer Josh Pracy's two collaborative music pieces made with The-F0X inspired by some of the characters chosen to appear in the game, and other music by artist Thimblewood, arranged and remixed in different styles/genres. The rest of the soundtrack was composed by the game's developer, [[NeonWabbit|Darien Brice Dickinson]].
Music from the game is based around the soundtrack from the original ''Combat Practice'' animation, composer Josh Pracy's two collaborative music pieces made with The-F0X inspired by some of the characters chosen to appear in the game, and other music by artist Thimblewood, arranged and remixed in different styles/genres. The rest of the soundtrack was composed by the game's developer, [[NeonWabbit|Darien Brice Dickinson]].