Combat Practice 2: Difference between revisions
→Characters
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* '''Amber''', a bondemi, whose attacks are heavily melee-based. She's super fast, and focuses on attacks that use her claws and teeth. She can summon shadow arms for longer distance swipes, but these are much weaker compared to her "cripplingly OP" close-up moves. In defense, she can quickly dodge around, and as a natural shield, | * '''Amber''', a bondemi, whose attacks are heavily melee-based. She's super fast, and focuses on attacks that use her claws and teeth. She can summon shadow arms for longer distance swipes, but these are much weaker compared to what is considered to be her "cripplingly OP" close-up moves. In defense, she can quickly dodge around, and as a natural shield, have her sharp scales lay flat to deflect and soak up damage from certain slashing attacks or raise them to deter others from throwing punches and kicks. They also have the bonus of damaging the opposing party if they are up close during the raising of the scales, as the opponent will be slashed/stabbed in return. Scales should not be raised to deflect slashing attacks, as her soft baby skin is underneath, meaning more damage will be taken. | ||
* '''Carin''', the | * '''Carin''', the fox-like, half-illudemon princess of House Abaddon, usually has her companions Drake and Kitty fight for her, but she isn't completely defenseless. She can summon thorned shadow tendrils from thin air that can act as a whip or spiky floor, and temporarily put up a magic shield orb around herself. Generally her arms will be holding onto Kitty or be busy directing her magic. In a last resort, she'll unsheath the claws on her wings and strike out with those. She tries to protect her real tail which is under her shadow tail from being hit in crossfire. | ||
* '''Cecilia''', a harpy, has abilties that include a singing a sweet-sounding Siren Song, which will heal herself. It can also be used offensively as more of a screamed screech that sounds a little less than human, temporarily disorienting the opposing party by reversing their controls. Buried in her warm feathers are cinders that she's able to fire at her opponents in small directed bursts whilst flapping her wings. She can also increase said cloudy bursts into a larger tornado of hot ash and flame, depending on the surface she starts it up from. The cinders will also set alight anything in the nearby area that they touch, including: dirt, debris, and stage objects. Her melee attacks involve her kicking out her legs similar to a secretary bird. For a more charged melee attack, she can flap up into the air before striking down with with her claws. | * '''Cecilia''', a harpy, has abilties that include a singing a sweet-sounding Siren Song, which will heal herself. It can also be used offensively as more of a screamed screech that sounds a little less than human, temporarily disorienting the opposing party by reversing their controls. Buried in her warm feathers are cinders that she's able to fire at her opponents in small directed bursts whilst flapping her wings. She can also increase said cloudy bursts into a larger tornado of hot ash and flame, depending on the surface she starts it up from. The cinders will also set alight anything in the nearby area that they touch, including: dirt, debris, and stage objects. Her melee attacks involve her kicking out her legs similar to a secretary bird. For a more charged melee attack, she can flap up into the air before striking down with with her claws. | ||
* '''Harper''', a selkie, carries a spear that she can throw, stab the opposing party with, or block attacks by spinning it fast enough (including magic ones). Harper can also sing a charming song that will temporarily cause her opponent to not want to use any offensive move for a while (though they can still use defensive moves, such as healing magic.) | * '''Harper''', a selkie, carries a spear that she can throw, stab the opposing party with, or block attacks by spinning it fast enough (including magic ones). Harper can also sing a charming song that will temporarily cause her opponent to not want to use any offensive move for a while (though they can still use defensive moves, such as healing magic.) | ||
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* '''November''', a faun centaur, is a highly versatile melee fighter, with incredibly powerful kicks, and she is an impressive archer with a summoned bow and arrow for long-range attacks. | * '''November''', a faun centaur, is a highly versatile melee fighter, with incredibly powerful kicks, and she is an impressive archer with a summoned bow and arrow for long-range attacks. | ||
* '''Peter''', a half-fae obsessed with altering his DNA, is not afraid to get his hands dirty, but to showcase how edgy he is, he will always keep one behind his back at all times, defaulting to two arms behind his back for his idle pose. His magical abilities manifest itself as red lightning, which can be ranged. Only if someone gets too close, will he bring both arms out and suplex the opposing party. | * '''Peter''', a half-fae obsessed with altering his DNA, is not afraid to get his hands dirty, but to showcase how edgy he is, he will always keep one behind his back at all times, defaulting to two arms behind his back for his idle pose. His magical abilities manifest itself as red lightning, which can be ranged. Only if someone gets too close, will he bring both arms out and suplex the opposing party. | ||
* '''Sylvia''', a pirate captain | * '''Sylvia''', a shapeshifting pirate captain versi, has claw-based melee attacks, and can block attacks with her arms, even if a weapon is striking her. She can use her rapier for a larger attack range, but her claws alone are much faster. She can periodically project an image of herself forward, and if an opposing party remains close to the projected image, it is revealed that Sylvia was there all along and she can get a pummel in, before snapping back to her original position. | ||
* '''Wendolyn''', a vampire, can use her crossbow as a long-ranged attack, or to shoot down long-ranged attacks from an opposing party. Otherwise, she can just use standard punches and kicks, which are stronger than they look. | * '''Wendolyn''', a vampire, can use her crossbow as a long-ranged attack, or to shoot down long-ranged attacks from an opposing party. Otherwise, she can just use standard punches and kicks, which are stronger than they look. | ||
* '''Yin''', the dark one, is the final boss of Story Mode, and the reason characters from all of The-F0X's universes have been brought together. Gameplay of her stage takes place on a giant version of Yin herself in dragon form, with her minions acting as companion characters, flying in from all sides and shooting fireballs at the player. Once Yin is weakened enough, she shrinks down to a more humanoid form that you can fight normally. One of her powers including forming dark holes that drag the player towards a sphere which takes more damage the closer you are to it, and another involves starting fires on the ground in patterns that the player can't step on. Her sharp tail also stabs, slices, and snips. | * '''Yin''', the dark one, is the final boss of Story Mode, and the reason characters from all of The-F0X's universes have been brought together. Gameplay of her stage takes place on a giant version of Yin herself in dragon form, with her minions acting as companion characters, flying in from all sides and shooting fireballs at the player. Once Yin is weakened enough, she shrinks down to a more humanoid form that you can fight normally. One of her powers including forming dark holes that drag the player towards a sphere which takes more damage the closer you are to it, and another involves starting fires on the ground in patterns that the player can't step on. Her sharp tail also stabs, slices, and snips. |