Redgreen Game Engine: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 42: Line 42:
}}
}}


'''Redgreen Game Engine''' is a pseudo-game engine brand name and collection of scripts associated with any interactive product developed by [[Studio RGB-Newt]], and published by [[The Fishal Project]], that contains code where the player controller, the user interface, and/or how objects in the world interact with each other, was written from scratch, and not just a reimplementation of premade templates, nor relying on heavy usage of a visual scripting language like Unreal Engine's blueprints.
'''Redgreen Game Engine''' is a pseudo-game engine brand name and collection of reusable scripts associated with any interactive product developed by [[Studio RGB-Newt]], and published by [[The Fishal Project]], that contains code where the player controller, the user interface, and/or how objects in the world interact with each other, was written from scratch, and not just a reimplementation of premade templates, nor relying on heavy usage of a visual scripting language like Unreal Engine's blueprints.


Redgreen Game Engine was first "used" in the Atari 2600 homebrew game ''[[F.F.: The Harpy & Dragon]]'', written in batari Basic, where it was given the version number v1.2600. It is semi-related to sister software projects by [[NeonWabbit]] that use "Redgreen" branding, such as [[Redgreen OS]].
Redgreen Game Engine was first "used" in the Atari 2600 homebrew game ''[[F.F.: The Harpy & Dragon]]'', written in batari Basic, where it was given the version number v1.2600. It is semi-related to sister software projects by [[NeonWabbit]] that use "Redgreen" branding, such as [[Redgreen OS]].