Redgreen Game Engine: Difference between revisions

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| other_names = Redgreen GE
| other_names = Redgreen GE
| author = [[NeonWabbit|Darien Brice Dickinson]]
| author = [[NeonWabbit|Darien Brice Dickinson]]
| developer = [[Studio RGB-Newt#Team Redgreen|Team Redgreen]]
| developer = {{Unbulleted list|[[Studio RGB-Newt]]|[[Studio RGB-Newt#Team Redgreen|Team Redgreen]]}}
| released = {{Start date and age|2024}}
| released = {{Start date and age|2024}}
| ver layout = <!-- simple (default) or stacked -->
| ver layout = <!-- simple (default) or stacked -->
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| repo = <!-- {{URL|example.org}} -->
| repo = <!-- {{URL|example.org}} -->
| qid =  
| qid =  
| programming language = batari Basic (v1.2600 only)
| programming language = Assembly, BASIC (v1.2600 only)
| middleware =
| middleware =
| engine =  
| engine =  
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}}
}}


'''Redgreen Game Engine''' is a pseudo-game engine brand name associated with any interactive product developed by [[Studio RGB-Newt]], and published by [[The Fishal Project]], that contains code where the player controller, the user interface, and/or how objects in the world interact with each other, was written from scratch, and not just a reimplementation of premade templates, nor relying on heavy usage of a visual scripting language like Unreal Engine's blueprints.
'''Redgreen Game Engine''' is a pseudo-game engine brand name and collection of reusable scripts associated with any interactive product developed by [[Studio RGB-Newt]], and published by [[The Fishal Project]], that contains code where the player controller, the user interface, and/or how objects in the world interact with each other, was written from scratch, and not just a reimplementation of premade templates, nor relying on heavy usage of a visual scripting language like Unreal Engine's blueprints.


Redgreen Game Engine was first "used" in the Atari 2600 homebrew game ''[[F.F.: The Harpy & Dragon]]'', written in batari Basic, where it was given the version number v1.2600. It is semi-related to sister software projects by [[NeonWabbit]] that use "Redgreen" branding, such as [[Redgreen OS]].
Redgreen Game Engine was first "used" in the Atari 7800 homebrew game ''[[F.F.: The Harpy & Dragon]]'', written in Assembly and BASIC, where it retains the version number v1.2600, as a reference to the earlier Atari 2600 development effort of the project. It is semi-related to sister software projects by [[NeonWabbit]] that use "Redgreen" branding, such as [[Redgreen OS]].
 
An actual game engine is also tentatively in the works under the title '''Redgreen Game Engine NEXT'''.


== History ==
== History ==
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=== Mascot ===
=== Mascot ===


Like [[Redgreen OS]], the mascot of Redgreen Game Engine is [[Newfolde]].
Like all applications in the Redgreen Software Suite, the mascot of Redgreen Game Engine is [[Newfolde]].


== Versions and platforms ==
== Versions and platforms ==
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=== Build v1.2600 ===
=== Build v1.2600 ===


* Atari 2600/VCS
* Atari 7800
* Sears Video Arcade
* Other Atari 2600-compatibles


== Notable games ==
== Notable games ==


{{See also|List of Studio RGB-Newt games by engine or framework#Redgreen_Game_Engine}}
{{See also|List of Studio RGB-Newt games by engine or framework#Redgreen Game Engine}}


== See also ==
== See also ==


* [[Redgreen OS]], a sister project in the Redgreen software suite, which is a Linux distribution.
* [[Redgreen BooruTagger]], a sister project in the Redgreen software suite, allowing tags for imageboards to be automatically generated after going through a custom-defined survey, rather then typing them by hand.
* [[Redgreen OS]], a Linux From Scratch-based Linux distribution.


== Notes ==
== Notes ==
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== External links ==
== External links ==
* [https://github.com/NeonWabbit/Redgreen-GE NeonWabbit/Redgreen-GE] on GitHub (repository currently set to private)
{{Redgreen Software}}


[[Category: Software]]
[[Category: Software]]