Lifeforce (concept): Difference between revisions

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== Concept and development==
== Concept and development==
Lifeforce was first conceptualized during the production of video games in the [[Flye 'n' Frie (franchise)|''Flye 'n' Frie'']] franchise as a game mechanic and plot element. It needed to be something you could collect from defeating monsters that simultaneously made the player characters stronger, but also be something that the player had to micro-manage to prevent them from having too much at a time, which lead to a limit on how much one could have before they literally blew up from containing too much energy.
Likewise, for story reasons, it needed to be something that bad guys would probably want to collect for themselves too and thus do a lot of evil deeds to get more of it.


== Depiction ==
== Depiction ==