Flye 'n' Frie in... Amaze Game: Difference between revisions

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'''''Flye 'n' Frie in... Amaze Game''''' (or simply '''''Amaze Game''''') is an upcoming maze game, developed by [[Studio RGB-Newt]] and published by [[The Fishal Project]], for the Nintendo Entertainment System. It is a two-player VS. action game where one player controls the titular character [[Flye]], and the other player controls the titular character [[Frie]]. After charging up a energy meter, each character can shoot magic projectiles (fire missiles and wind tornadoes, respectively), and must be the first to hit the other character three times to win.  
'''''Flye 'n' Frie in... Amaze Game''''' (or simply '''''Amaze Game''''') is an upcoming maze game, developed by [[Studio RGB-Newt]] and published by [[The Fishal Project]], for the Nintendo Entertainment System. It is a two-player VS. action game where one player controls the eponymous character [[Flye]], and the other player controls the other titular character [[Frie]]. After charging up a [[Lifeforce (concept)|lifeforce]] energy meter, each character can shoot magic projectiles (fire missiles and wind tornadoes, respectively), and must be the first to hit the other character three times to win.  


However, collecting items and powerups also contributes to each player's score, and along with the main winner, a secondary winner is declared for whoever has the highest score, which can again turn out to be the main winner. Gameplay takes place in one of over one hundred randomly selected mazes, each shaped to whatever pixel art fits on a single NES screen, such as a dolphin. Every alternating horizontal and vertical line in the maze has destructible blocks which players can expend their power on to reveal items and powerups underneath, and moving to the maze's exit will teleport both players to the start of another random maze.
However, collecting items and powerups also contributes to each player's score, and along with the main winner, a secondary winner is declared for whoever has the highest score, which can again turn out to be the main winner. Gameplay takes place in one of over one hundred randomly selected mazes, each shaped to whatever pixel art fits on a single NES screen, such as a dolphin. Every alternating horizontal and vertical line in the maze has destructible blocks which players can expend their power on to reveal items and powerups underneath, and moving to the maze's exit will teleport both players to the start of another random maze.