The Disappearing Act: Difference between revisions

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To produce the storyboards (and likewise the animatic), rudimentary camera work for each of the 82 shots got done in the final 3D scene in Unreal Engine 5.5, based on the earlier thumbnail sketches, so that the characters could now be drawn on top of screenshots of each rendered shot in more detail, and with the correct perspective.
To produce the storyboards (and likewise the animatic), rudimentary camera work for each of the 82 shots got done in the final 3D scene in Unreal Engine 5.5, based on the earlier thumbnail sketches, so that the characters could now be drawn on top of screenshots of each rendered shot in more detail, and with the correct perspective.


At some point during the rendering of the entire sequence, to source screenshots to be used for the storyboard, a technical glitch occurred where the thumbnail sketches appeared to be floating in mid-air in the final render, and more hilariously, the animated curtains would be stuck on a loop of opening and closing throughout all 8118 frames, when they are only supposed to close and reopen once around the beginning of the short.
At some point during the rendering of the entire sequence, to source screenshots to be used for the storyboard, a technical glitch occurred where the thumbnail sketches appeared to be floating in mid-air in the final render, and more hilariously, the animated curtains would be stuck on a loop of repeatedly opening and closing throughout all 8118 frames, when they are only supposed to close and reopen just once, around the beginning of the short.


=== Animation and layout ===
=== Animation and layout ===