Redgreen Game Engine: Difference between revisions
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'''Redgreen Game Engine''' is a brand name associated with any interactive product developed by [[Studio RGB-Newt]], and published by [[The Fishal Project]], that contains code where the player controller, the user interface, and/or how objects in the world interact with each other, was written from scratch, and not just a reimplementation of premade templates, nor relying on heavy usage of a visual scripting language like Unreal Engine's blueprints. | '''Redgreen Game Engine''' is a brand name and pseudo-game engine associated with any interactive product developed by [[Studio RGB-Newt]], and published by [[The Fishal Project]], that contains code where the player controller, the user interface, and/or how objects in the world interact with each other, was written from scratch, and not just a reimplementation of premade templates, nor relying on heavy usage of a visual scripting language like Unreal Engine's blueprints. | ||
Redgreen Game Engine was first "used" in the Atari 2600 homebrew game ''[[F.F.: The Harpy & Dragon]]'', written in batari Basic, where it was given the version number v1.2600. It is semi-related to sister software projects by [[NeonWabbit]] that use "Redgreen" branding, such as [[Redgreen OS]]. | Redgreen Game Engine was first "used" in the Atari 2600 homebrew game ''[[F.F.: The Harpy & Dragon]]'', written in batari Basic, where it was given the version number v1.2600. It is semi-related to sister software projects by [[NeonWabbit]] that use "Redgreen" branding, such as [[Redgreen OS]]. |