Redgreen Game Engine: Difference between revisions

 
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| repo = <!-- {{URL|example.org}} -->
| repo = <!-- {{URL|example.org}} -->
| qid =  
| qid =  
| programming language = C (v1.2600 only)
| programming language = {{Unbulleted list|C (v1.2600)|C / C++ (v1.3000)|C# (v1.3600)}}
| middleware =
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| engine =  
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== Versions and platforms ==
== Versions and platforms ==


=== Build v1.2600 (C) ===
=== Version 1 ===


Build v1.2600 is the version number applied to all Redgreen Game Engine games that use the C programming language.
Version 1 of Redgreen Game Engine focuses on retro games targeting the original hardware of classic platforms, such as the games found in the [[Flye 'n' Frie: Classic Collection]] compilation. It uses the C, C++, and C# programming languages.
 
==== Build v1.2600 (C) ====
 
Build v1.2600 is the version number applied to all retro Redgreen Game Engine games that use the C programming language.


It is further split up into branches based on the console or platform that the game is being developed for, and the associated development environment, frameworks, or libraries that work in tandem with it.  
It is further split up into branches based on the console or platform that the game is being developed for, and the associated development environment, frameworks, or libraries that work in tandem with it.  
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** PSn00bSDK
** PSn00bSDK


=== Build v1.3000 (C / C++) ===
==== Build v1.3000 (C / C++) ====


Build v1.3000 is the version number applied to all Redgreen Game Engine games that use both the C and the C++ programming language.
Build v1.3000 is the version number applied to all retro Redgreen Game Engine games that use both the C and the C++ programming language.


It is split up into branches, like Build v1.2600, and the incremental number comes from ''[[The 3000th Risk]]'', one of the last games to use Build v1.2600.
It is split up into branches, like Build v1.2600, and the incremental number comes from ''[[The 3000th Risk]]'', one of the last games to use Build v1.2600.
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** ps2dev
** ps2dev
** gsKit
** gsKit
==== Build v1.3600 (C#) ====
Build v1.3600 is the version number applied to all retro Redgreen Game Engine games that use the C# programming language.
It is split up into branches, like previous builds, and the incremental number comes from its usage in the game ''[[60 Degrees]]'', as it was developed for the Xbox 360.
* Xbox 360
** XNA


== Notable games ==
== Notable games ==


{{See also|List of Studio RGB-Newt games by engine or framework#Redgreen Game Engine}}
{{See also|List of Studio RGB-Newt games by engine or framework#Redgreen Game Engine}}
=== v1.2600 ===
==== JagStudio / Raptor Engine API branch ====
* ''[[F.F.: The Harpy & Dragon]]'' (unreleased Atari Jaguar puzzle game)


== See also ==
== See also ==