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Chronicles of Tails & Talons: Difference between revisions

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| publisher = [[The Fishal Project]]
| publisher = [[The Fishal Project]]
| series = [[Flye 'n' Frie (franchise)#8-Bit_Series|''Flye 'n' Frie: 8 Bit Series'']]
| series = [[Flye 'n' Frie (franchise)#8-Bit_Series|''Flye 'n' Frie: 8 Bit Series'']]
| engine = NESmaker
| engine = Retro Game Forge<br><small>(previously known as NESmaker)</small>
| platforms = Nintendo Entertainment System
| platforms = Nintendo Entertainment System
| released = {{Video game release|WW|{{TableTBA}}}}
| released = {{Video game release|WW|{{TableTBA}}}}
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=== Store links ===
=== Store links ===
{{Flye 'n' Frie games}}


[[Category: Flye 'n' Frie]]
[[Category: Flye 'n' Frie]]
[[Category: Games]]
[[Category: Games]]
[[Category: Projects]]
[[Category: Projects]]

Latest revision as of 15:27, 18 February 2026

Flye 'n' Frie in...
Chronicles of Tails & Talons
White text on a black background listing the game's title and having the Studio RGB-Newt logo.
The game's "box art"
Developer(s)Studio RGB-Newt
Publisher(s)The Fishal Project
Director(s)Darien Brice Dickinson
Producer(s)Jordyn-Rae Morrison
Designer(s)Darien Brice Dickinson
Programmer(s)Darien Brice Dickinson
Artist(s)Darien Brice Dickinson
Writer(s)Darien Brice Dickinson
Composer(s)Darien Brice Dickinson
SeriesFlye 'n' Frie: 8 Bit Series
EngineRetro Game Forge
(previously known as NESmaker)
Platform(s)Nintendo Entertainment System
Release
  • WW: TBA
Genre(s)Action-adventure
Mode(s)Single-player

Flye 'n' Frie in... Chronicles of Tails & Talons (or simply Chronicles of Tails & Talons) is an upcoming action-adventure game, developed by Studio RGB-Newt and published by The Fishal Project, for the Nintendo Entertainment System.

The game is the third out of eight titles in the "8-Bit Series" of Flye 'n' Frie games for the NES, all eight of which will be bundled together in the Flye 'n' Frie: Classic Collection for PC, and are otherwise released as separate NES ROM files that are playable in emulators or on real NES (or NES-compatible) hardware through physical cartridges.

Gameplay

Plot

Story

Setting

Characters

Development

Concept

Design

Marketing

Release

Reception

Legacy

Soundtrack

References