Redgreen Game Engine: Difference between revisions
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| repo = <!-- {{URL|example.org}} --> | | repo = <!-- {{URL|example.org}} --> | ||
| qid = | | qid = | ||
| programming language = | | programming language = Assembly, BASIC (v1.2600 only) | ||
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'''Redgreen Game Engine''' is a pseudo-game engine brand name and collection of reusable scripts associated with any interactive product developed by [[Studio RGB-Newt]], and published by [[The Fishal Project]], that contains code where the player controller, the user interface, and/or how objects in the world interact with each other, was written from scratch, and not just a reimplementation of premade templates, nor relying on heavy usage of a visual scripting language like Unreal Engine's blueprints. | '''Redgreen Game Engine''' is a pseudo-game engine brand name and collection of reusable scripts associated with any interactive product developed by [[Studio RGB-Newt]], and published by [[The Fishal Project]], that contains code where the player controller, the user interface, and/or how objects in the world interact with each other, was written from scratch, and not just a reimplementation of premade templates, nor relying on heavy usage of a visual scripting language like Unreal Engine's blueprints. | ||
Redgreen Game Engine was first "used" in the Atari | Redgreen Game Engine was first "used" in the Atari 7800 homebrew game ''[[F.F.: The Harpy & Dragon]]'', written in Assembly and BASIC, where it retains the version number v1.2600, as a reference to the earlier Atari 2600 development effort of the project. It is semi-related to sister software projects by [[NeonWabbit]] that use "Redgreen" branding, such as [[Redgreen OS]]. | ||
An actual game engine is also tentatively in the works under the title '''Redgreen Game Engine NEXT'''. | An actual game engine is also tentatively in the works under the title '''Redgreen Game Engine NEXT'''. |