Flye 'n' Frie in... Amaze Game

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Flye 'n' Frie in... Amaze Game
White text on a black background listing the game's title and having the Studio RGB-Newt logo.
The game's "box art"
Developer(s)Studio RGB-Newt
Publisher(s)The Fishal Project
Director(s)Darien Brice Dickinson
Producer(s)Jordyn-Rae Morrison
Designer(s)Darien Brice Dickinson
Programmer(s)Darien Brice Dickinson
Artist(s)Darien Brice Dickinson
Writer(s)Darien Brice Dickinson
Composer(s)Darien Brice Dickinson
SeriesFlye 'n' Frie: 8 Bit Series
EngineNESmaker
Platform(s)Nintendo Entertainment System
Release
  • WW: TBA
Genre(s)Maze
Mode(s)Multiplayer

Flye 'n' Frie in... Amaze Game (or simply Amaze Game) is an upcoming maze game, developed by Studio RGB-Newt and published by The Fishal Project, for the Nintendo Entertainment System. It is a two-player VS. action game where one player controls the titular character Flye, and the other player controls the titular character Frie. After charging up a energy meter, each character can shoot magic projectiles (fire missiles and wind tornadoes, respectively), and must be the first to hit the other character three times to win.

However, collecting items and powerups also contributes to each player's score, and along with the main winner, a secondary winner is declared for whoever has the highest score, which can again turn out to be the main winner. Gameplay takes place in one of over one hundred randomly selected mazes, each shaped to whatever pixel art fits on a single NES screen, such as a dolphin. Every alternating horizontal and vertical line in the maze has destructible blocks which players can expend their power on to reveal items and powerups underneath, and moving to the maze's exit will teleport both players to the start of another random maze.

The game is the debut title out of eight titles in the "8-Bit Series" of Flye 'n' Frie games for the NES, all eight of which will be bundled together in the Flye 'n' Frie: Classic Collection for PC, and are otherwise released as seperate NES ROM files that are playable in emulators or on real NES (or NES-compatible) hardware through physical cartridges.

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